Category Archives: Pedagogy
I just visited Edublogs.org to look for an introductory video for my learners on how to blog. Then I found this list on using the blog for teaching your students:
1. Post materials and resources
2. Host online discussions
3. Create a class publication
4. Replace your newsletter
5. Get your students blogging
6. Share your lesson plans
7. Integrate multimedia of all descriptions
8. Organise, organise, organise
9. Get feedback
10. Create a fully functional website
May I lift this whole section from the posting, as I find it speaks a lot of truth:
One of the great things about Edublogs are that they are much, much more than just blogging tools. In fact, you can use your edublog to create a multi-layered, in-depth, multimedia rich website – that hardly looks like a blog at all. So, if you’d rather create a set of static content, archive of important information or even index for your library – you can bend an Edublog to suit your needs.
Visit http://www.e-learningforkids.org for a pre-screened resource for building skills in math, science, reading, and keyboarding. It’s a site for parents, kids, and educators, specifically children from 5-12 years old.
What’s intriguing is the free leadership course for parents from the famed Harvard Business School Publishing.
I tried the coaching course. The module site’s well-designed interface, nuggetted content, and ability to navigate back and forth, yet maintaining the needed linearity to take you through the stages of each module, allows you to enjoy the e-learning process as much as the knowledge built thru it. I like the embedded audio link from Professor Linda Hill. I think this is the way of settling the parents into understanding how it’s like to make their own kids go through a an aided e-learning program via the Silver Cyberscreen. Way to go! Any other courses you’d like to share?
- Make the decision to keep learning
- Get face to face
- Become a teacher
- Use technology to connect
- Mix it up
- You don’t need to master everything
On becoming a teacher, I’d like to think it’s more of ‘becoming a mentor’. In this role, one not only imparts knowledge to a student; one is open to learning from the learner. In this mode, I get to practice all the other tips that Dr. Robinson has listed.
More importantly, lifelong learning is always a choice. It takes courage to face people and say, “I still have a lot to learn”. It also takes a sense of social responsibility to say, “I want to learn, so I can pass on what I know to the next gen.”
What do you think?
Interpretation is an informal educational method used to communicate the meaning and value of resources, and is used widely in museums, zoos, and parks. Shanta Rose shows us how the Mer Bleue Boadwalk Trail in Ottawa, Canada, created an interpretative walkway for its National Park. It relies on providing high-quality, reinforcing communications at moments when visitors are awed by their surroundings. The 'aha' moment, so to speak, is a teachable moment as well as a moment when learning just takes place.
No wonder that my kids love visiting the Asian Civilizations Museum at Empress Place,Singapore. It is full of these intepretative trails. Aside from loving the light-and-sound play at the 'grown-up' exhibits, there is a room for kids that has learning activities, video storyteller kiosks, and games. These combine intepretation, games and play to reinforce knowledge about Asian culture. The kiosks are found in all museum exhibit halls, and it combines with interactive exhibits to give a multi-modal, multisensory learning experience. I especially love beautiful displays of exquisite Islamic-Arabic calligraphy in the Koran. As you marvel at these you refer to the short descriptions, videos and cameos of how artisans painstakingly craft the script as their tribute to Allah.
Ellen Dornan of the University of New Mexico shows us how to use interpretation in a content-driven design model for designing games and simulation. This model offers a middle path—combining interpretive principles and game design principles with an instructional design process—in order to maximize motivation, engagement, and retention of the computer-based instruction.